E: sts@create.aau.dk

Dan Overholt gave workshop at TEI 2014

Associate Professor Dan Overholt recently gave a workshop together with Nikolaj “DZL” Møbius from RUC / Illutron at the International Conference on Tangible, Embedded and Embodied Interaction (TEI) 2014 conference. The workshop was entitled: “Embedded Audio Without Beeps: Synthesis and Sound Effects From Cheap to Steep”

See more here: http://www.tei-conf.org/14/studios.php#s4

You can now apply to our new Master in Sound and Music Computing (SMC) starting September 2014

For more information, see here: http://media.aau.dk/smc/education/

Dan Overholt to give workshop at TEI 2014

Associate Professor Dan Overholt recently gave a workshop together with Nikolaj “DZL” Møbius from RUC / Illutron at the International Conference on Tangible, Embedded and Embodied Interaction (TEI) 2014 conference. The workshop was entitled: “Embedded Audio Without Beeps: Synthesis and Sound Effects From Cheap to Steep”

See more here: http://www.tei-conf.org/14/studios.php#s4

Sonic Interaction for virtual environments (SIVE)

Stefania Serafin, Rolf Nordahl and Amalia De Goetzen will run a workshop entitled “ Sonic Interaction for virtual environments” during the IEEE Virtual Reality Conference on March 30th, 2014 in Minneapolis, Minnesota.

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.

In the virtual reality community, the focus on research in topics related to auditory feedback hasbeen rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.

The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments.

Moreover, the workshop will feature state of the art research on the field of sound for virtual environments.

We expect participants to submit a research paper (4 to 6 pages in using IEEE template) outlining their current research in the field of interactive sound for virtual environments.

Topics can include, but are not limited to:

1) Sound synthesis and design for virtual environments

2) Sound modelling and rendering for virtual environments

3) Sound spatialisation

4) Headphones and speakers reproduction

5) Gestural control of sound in virtual reality

6) Multisensory (audio-visual), (audio-haptics) interactions

7)Evaluation of user experience and sound quality

The proceedings of the workshop will be published by IEEE Press and the best contributions will be published in the special issue of a journal (to be finalised).

Three Papers at CHI 2013

Three papers will be presented at this years ACM SIGCHI Conference on Human Factors in Computing Systems in Paris, which is the premier international conference on human-computer interaction. The three papers are:

For more information about the conference see here: http://chi2013.acm.org

Bob L. Sturm gets journal paper accepted

Assistant Professor Bob L. Sturm has a paper accepted for IEEE Transactions on Information Theory called On Theorem 10 in “On Polar Polytopes and the Recovery of Sparse Representations”. See more here…