I’m Assistant Professor at Aalborg University Copenhagen, my research work focuses on intelligent interaction in computer games.
I’ve concluded my PhD studies at the IT University of Copenhagen in May 2012 with a thesis in user adaptive virtual cinematography.
I’ve previously worked at University of Udine in the HCILab as a research fellow and at Eurotech as an embedded Linux developer. I’ve published articles on virtual camera control in AAAI and IEEE conferences on artificial intelligence and computer graphics.
I’ve been part of the organization committee for CIG 2010 and the WICED workshop at FDG 2012, and I’m the current organizer of the EvoGames track at the Evo* conference.
My interests include computer games, human-computer interaction, artificial intelligence and computer graphics with a particular focus on real-time applications.
Game AI, Interactive 3D applications, Linux development, Embedded and mobile software development
Cumhur Erkut has received his Dr.Sc.(Tech.) degree in Acoustics and Audio DSP (EE) from the Helsinki University of Technology (TKK), Espoo, Finland, in 2002. Between 1998 and 2002, he has worked as a researcher, and between 2002 and 2007 as a postdoctoral researcher at the Laboratory of Acoustics and Audio Signal Processing of the TKK, where he has contributed to various national and international research projects. Between 2007 and 2012, as an Academy Research Fellow, Dr. Erkut has conducted his research project and team Schema-SID [Academy of Finland, 120583], and has contributed to the COST IC0601 Action “Sonic Interaction Design” (SID). In 2013, he has joined the Institute of Inclusive Science and Solutions at the University of Eastern Finland, and contributed to research on developing interactive technologies for special-need children and elderly.
From July 2013 onwards, he has been appointed as an assistant professor at the Medialogy, Aalborg University Copenhagen. Besides jazz and electronic music, he likes brain- and body-storming on multimodal interaction and creative coding.
Sonic Interaction Design, Mobile Audio Programming, Rhythmicity in Interaction Design and HCI, Physics-based Sound Synthesis and Interactive Control
Steven has a PhD in Design and Evaluation of Musical Interfaces with a special focus on physical modeling sound synthesis. Before writing his PhD he took his Masters at Medialogy in Copenhagen with a focus on sound and interaction design. Currently, he is involved in several research collaborations with external partners such as the Rythmic and Classical Music Conservatory in Copenhagen, the Experimentarium and the Roskilde Festival. His main research areas are interaction design for creativity support interfaces – with a focus on sound.
Steven has taught courses like Sound and Music Computing, Physical Interface Design, Perception, and Image Processing (Max/MSP/Jitter). He has a lot of experience in prototype development for musical interfaces and interactive installations using Max/MSP/Jitter, Arduino type environments, Flash, Logic Pro, etc..
Sound Synthesis, DSP, Physical Modeling, Digital/Physical Interfaces, Sensor Technology, Interaction Design, Prototyping
Francesco Grani is currently Reseach Assistant at Aalborg University Copenhagen in Medialogy Group. He got his PhD from University Of Padova in 2011 (in which he started developing using the Arduino Platform) as well as his Master’s degree in Civil Engineering in 2006 (with a Thesis focused on the driver’s behaviour and route choices).
He Studied Electronic Music in the Conservatory C. Pollini achieving the Bachelor’s degree in Electronic Music Composition in 2012 (with a Thesis focused on the use of Eigenmike™ Microphone Array to drive Virtual Microphones and High Order Ambisonics output rendering).
In past years he’s been involved in many of the activities of the Sound and Music Processing Lab -SaMPL- of Padova, focusing his interest in Interaction Design and Spatial Audio Rendering Techniques / Wave Field Control. Recently he’s been also working in Milano with AGON Ars Magnetica developing the Real Time Control Environment (in MaxMSP) for the Live show “Turing – A staged case history”, involving on-stage body tracking and the sync of events between multiple audio and video stations as well as the control and rendering of the 32 channels spatialized audio output system.
Acoustics, Electroacoustics with a special focus on multi-channel systems (including Ambisonics and Wave Field Synthesis), Interaction Design, Physical Interfaces Design and User Evaluation
Amalia de Götzen graduated in Electronic Engineering at the University of Padova in 2002 and got a PhD in Computer Science from the University of Verona in 2007. She also carried out musical studies obtaining a diploma in pianoforte in 1996 and a diploma in Electronic Music in 2003 at the Conservatorio C. Pollini of Padova.
Since 2002 she is working on the field of Sound and Music Computing. She has been the coordinator of the Sound and Music Processing Lab – SaMPL – of the Conservatorio of Padova in collaboration with the Department of Information Engineering of the University of Padova.
Interaction Design, Sound and Music Computing, Electronic Music.
My primary research interests are engagement in interactive media and digital games, interactive storytelling and purposive games.
Moreover, I conduct research in the educational perspectives of engagement, for example learning with interactive media and games, engagement and motivation in education as well as ‘gamification’ and teaching.
Finally I am also interested in animation, motion capture, computer graphics, and 3D game engines used for communication and visualization.
Who: Professor Ljiljana Stevovic-Brankovic, The University of Newcastle, Australia Title: “Flipped Classroom, Dynamic Worked Examples and Gamification of Computer Science Courses” When: Thursday, 28th April, 12:30-13:30 Where: Acm15 C1/2.1.009 (25 pers) Abstract: Flipped classroom is a …
Eva Triantafyllou will defend her PhD on Thursday DEC 10 2015 13.00-16.00 in the Auditorium here at ACM 15. The PhD thesis is entitled: “ICT-based teaching methods for improving mathematics learning for Media Technology students: …