On Monday January 28th from 13:30-15:30 Stephen Brewster from the University of Glasgow will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.
Multimodal mobile interaction – making the most of our users’ capabilities
Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at the possibility of moving away from these kinds of interactions to ones more suited to mobile devices and their dynamic contexts of use where users need to be able to look where they are going, carry shopping bags and hold on to children at the same time as using their phones. Multimodal (gestural, audio and haptic) interactions provide us new ways to use our devices that can be eyes and hands free, and allow users to interact in a ‘head up’ way. These new interactions will facilitate new services, applications and devices that fit better into our daily lives and allow us to do a whole host of new things.
I will discuss some of the work we are doing on input using gestures done with fingers, wrist and head, along with work on output using 3D sound and haptic displays in applications such as for mobile devices such as text entry and navigation. I will also discuss some of the issues of social acceptability of these new interfaces; we have to be careful that the new ways we want people to use devices are socially appropriate and don’t make us feel embarrassed or awkward.
On Monday January 28th from 11:30-12:30 Rolf Inge Godøy, Professor of Musicology, at the University of Oslo will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.
Quantal elements in musical experience
The aim of my talk is to present a model for understanding unit formation, what we prefer to call chunking, at short-term timescales in musical experience, typically in the duration range of approximately 0,5 to 5 seconds. The idea is that at these short-term timescales, chunks of sound and associated body motion are perceived and conceived holistically, hence demonstrate what may be called quantal elements in musical experience. Very many salient musical features for identifying style, motion and affect, can be found at such short-term timescales (and sometimes at even shorter timescales as suggested by Gjerdingen and Perrott 2008). A better understanding of such quantal elements in musical experience could be useful in the fields of music perception, music analysis, and music information retrieval, as well as in various practical artistic and educational contexts.
AAU CPH are hosting this years Nordic Game Jam.
Nordic Game Jam is the biggest video game industry event in Denmark and one of the largest game jams in the whole world. Whether you are a game designer, programmer, sound designer, graphic artist or simply just interested in making games, Nordic Game Jam is an exciting opportunity to jump in and make games, meet developers and new best friends from many countries, and have a fantastic fun weekend in the beautiful city of Copenhagen.
Participants are a mix of industry veterans, indie developers and students, and Nordic Game Jam is one of the primary vehicles behind the new generation of game developers. This is the place to experiment with platforms and game ideas in an intense and informal atmosphere. It’s the place where a new generation of talents can be found and friendships are made.
Everyone is welcome. For more information visit http://nordicgamejam.org
Paolo Burelli will be organising a workshop during the next Foundations Of Digital Games conference in Crete from the 14th to the 17th of May.
The name of the workshop is Workshop on Intelligent Cinematography and Editing and it deals mainly with interactive story telling, virtual cinematography and cognition and communication in movies.
The workshop will bring together an interdisciplinary group of researchers and industrial experts from fields including 3D graphics, artificial intelligence, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others who are working on the many related aspects of automatic camera control. These researchers will draw upon cutting edge research and technologies regarding both the production and comprehension of virtual films.
Today the 9th of January we have a guest lecture presentation by Kari Kallinen who is special researcher and project manager of M.I.N.D Lab, Aalto University School of Economics in Finland. The title of his presentation will be:
“Measuring human experience in multimodal media contexts”
Everyone is welcome!!
Room Acm15 C1/2.1.009, January 8th 2013 at 13:00