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The Sonification Handbook

For those that have not yet heard: The Sonification Handbook edited by Thomas Hermann, Andy Hunt, John G. Neuhoff is published. And, even better, freely available for download here!

SMC 2012 in Copenhagen!!

9th Sound and Music Computing Conference, 12-14 July 2012
Medialogy section,  Department of Architecture, Design and Media Technology, Aalborg University Copenhagen
http://smc2012.smcnetwork.org/

The SMC Conference is the forum for international exchanges around the
core interdisciplinary topics of Sound and Music Computing,
and features workshops, lectures, posters, demos, concerts, sound installations, and
satellite events. The SMC Summer School, which takes place just before the
conference, aims at giving young researchers the opportunity to
interactively learn about core topics in this interdisciplinary field from experts,
and to build a network of international contacts.
The specific theme of SMC 2012 is "Illusions", and
that of the SMC Summer School is "Multimodality".

================Important dates=================
Deadline for submissions of music and sound installations: Friday, February 3, 2012
Deadline for paper submissions: Monday 2 April, 2012
Notification of music acceptances: Friday, March 16, 2012
Deadline for applications to the Summer School: Friday March 30, 2012
Notification of acceptance to Summer School: Monday April 16, 2012
Deadline for submission of final music and sound installation materials: Friday, April 27, 2012
Notification of paper acceptances: Wednesday 2 May, 2012
Deadline for submission of camera-ready papers: Monday 4 June, 2012
SMC Summer School: Sunday 8 - Wednesday morning 11 July, 2012
SMC Workshops: Wednesday afternoon 11 July, 2012
SMC 2011: Thursday 12 - Saturday 14 July, 2012
===========================================

SMC2012 will cover topics that lie at the core of the Sound and Music Computing research and creative exploration.
 We broadly group these into:
  - processing sound and music data
  - modeling and understanding sound and music data
  - interfaces for sound and music creation
  -music creation and performance with established and novel hardware and software technologies

================Call for papers==================
SMC 2012 will include paper presentations as both lectures and poster/
demos. We invite submissions examining all the core areas of the Sound
and Music Computing field. Submission related to the theme "Illusions" are especially encouraged.
 All submissions will be peer-reviewed according to their novelty, technical content, presentation, and
contribution to the overall balance of topics represented at the
conference. Paper submissions should have a maximum of 8 pages
including figures and references, and a length of 6 pages is strongly
encouraged. Accepted papers will be designated to be presented either
as posters/demos or as lectures. More details are available at
http://smc2012.smcnetwork.org/
===========================================

================Call for music works and sound installations==================
SMC 2012 will include four curated concerts addressing the conference topic "Illusions". We invite submissions of original compositions created for acoustic instruments and electronics, novel instruments and interfaces, music robots, and speakers as sound objects. Submissions of sound installation are also encouraged. See curatorial statements and call specifics at: http://smc2012.smcnetwork.org.
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This is a point of view I hadn't even considered before: a recommender system, honed with my personal preferences mined from my history of clicking on stories, buying books, similarity to others' behaviors, etc., could end up reinforcing my unfounded assumptions about the world, and limiting my exposure to a wider range of information. This reminds me of the presentation by an American conservative internet activist that encourages fellow conservatives to rate high on Amazon books denying climate change, and rate science books low. "I don't read 80% of the books I rate," he says.

Is there some constraint I can add to the Google page rank algorithm such that my portal to the WWW does not become a cage with glass walls?

Anyhow, it may not matter as tomorrow is the end.

Archive to Mash Up

Someday soon, the below will be possible automatically. And then the art in creating these things will be in the forming interesting queries.

Audio Mostly call for papers

The conference Audio Mostly "A conference on interaction with sound" will this year be held September, 7 - 9 in Coimbra, Portugal:
 CALL FOR PAPERS - AUDIO MOSTLY 2011 - 6TH CONFERENCE ON INTERACTION WITH SOUND

Audio in all its forms - music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, create attention and enthrall. However, in computer-based environments, for example games and virtual environments, the ability to interact through and with sound are still today underused. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators and designers, interaction designers, and behavioral researchers.

The area of interest includes interactivity through sound, tools and methods to support sound design work and evaluation and new and innovative applications of sound. It implies cognitive, psychological and social research studies, as well as applied research and technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as entertainment, education, safety and health care.

The theme this year is "Sound and Context"
More information can be found at: http://www.audiomostly.com/index.php?option=com_content&view=article&id=111&Itemid=2

Important dates:

Deadline for submission - Friday, April 29
Notification of acceptances - Friday, June 3
Final paper camera ready - Friday, July 8
Deadline for author registration - Friday, July 8
Conference - September, 7 - 9
Multimodal interaction in virtual environments
Aalborg University Copenhagen
May 10,11,12, 13 and June 6, 2011



This 4-ECTS course provides an overview of multimodal interaction techniques for virtual environments. We start with an overview of multimodal perception to explain how humans behave in virtual environments where incomplete and impoverished sensory cues are reproduced. We then present an overview of technologies for visual-haptic-audio feedback in virtual environments, together with sensing technologies based on capacitive sensing and optical motion capture. We discuss issues of integration of technologies, and we describe algorithms for recognizing input data as well as simulating feedback based on physics modelling. We then introduce evaluation techniques for multimodal environments. 

The course is 4 ECTS, divided into 2 ECTS of lectures and 2 ECTS of mini-project. 

Content:
 Introduction to multimodal interaction in virtual environments: perceptual illusions, sensory substitution, and multimodal enhancement.
-Visual feedback: screen, projectors, head-mounted display
-Auditory feedback: surround sound, headphones
-Technologies for haptic feedback
-Physics based algorithms for audio-haptic feedback
-Sensing and tracking technologies (capacitive sensors, optical motion capture)
-Integration of technologies
.Evaluation of multimodal interfaces


If you wish to attend, please register BEFORE 15 APRIL on the following page:

choosing the registration form for the course: MULTIMODAL INTERACTION IN VIRTUAL ENVIRONMENTS

For more information please contact:
Associate professor Stefania Serafin
Aalborg University Copenhagen
Preparations for my course (Artificial Intelligence) are underway full steam ahead! Below you can see boids wandering, seeking, and fleeing moving targets. This is fun!

Conference craze 2011

2011 is going to be a crowded year in terms of music, sound, interaction, and/or motor control related conferences. Here are just a few:
We are holding a free PhD course at Aalborg University (AAU), Aalborg, Denmark, during December 6 - 10, during which we will review past, current, and future research in audio and music analysis, cognition, and synthesis. The teachers are all from AAU The course takes its starting point in music perception and cognition, i.e., how humans perceive and understand music and computational models of this process. Then, the problem of characterizing recorded audio signals in general and music signals in particular in terms of physically or perceptually meaningful parameters is considered with emphasis on spectral and pitch estimation. Finally, parametric and/or interactive methods for re-synthesis and 3D spatialization of sounds are presented. The course will cover the following topics:
  • Music perception
  • Music cognition and computational modeling thereof
  • Modeling of audio signals
  • Single- and multi-pitch estimation
  • Advanced audio synthesis techniques
  • Spatial (3D) synthesis
  • Music performance and interaction
This will be a fun week filled with a variety of demonstrations and exercises. The deadline to register is November 15, 2010.
This coming Spring I will teach artificial intelligence (AI) to the last year bachelor students. AI includes things like path finding (Viterbi, Astar, Djikstra), steering behaviors (flocking, pursuing, avoiding, collision, etc.), decision making (finite state machines, decision trees, Markov chains), and maybe a little more advanced stuff (rule learning, pattern recognition, natural language processing, neural networks, genetic algorithms). As much as possible, I want to avoid wasting energy and motivation with hard core C++, and the expense and limited licenses we have of MATLAB. What I need is a language that is simple yet has a high payout, and provides a cross-platform environment for quick and dirty cowboy coding without compiler linking errors. So today I experimented with Processing as a possible platform upon which to motivate the various topics of AI. As a bonus, I see that several libraries have already been developed in these areas: Below is a little something I created by adapting code from a tutorial to create a random walk. (Click on it to start the ball at a new position.) After only a few hours, I have found Processing to be quick and easy, with a syntax not too far from C++. This may be exactly what I need for half of the class.

Source code: randomwalkdraw

Built with Processing

CRISSP is a research group in ADMT at Aalborg University Copenhagen (AAU-KBH), Denmark.

Authors:

  Bob L. Sturm
  Sofia Dahl
  Stefania Serafin

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