News
February 19th, 2012

Assistant Prof. Sofia Dahl has been invited to present at the Danish Ig Nobel Prize Tour. The tour will feature several Ig Nobel Prize winners and visits the universities in Aarhus, Odense and Copenhagen March 23-28.

Conferences
Events
Medialogy in Media
June 25, 2010

Medialogy showing 8 student projects at Roskilde Festival this year

The audience at the Roskilde Festival this summer will be able to try 8 different medialogy student projects running during the festival. A collaboration between the Roskilde Festival and the medialogy program in the Department of Architecture, Design and Media Technology at Aalborg University Copenhagen and has given medialogy students the opportunity to develop their semester projects towards implementation at this years festival. The selected projects are:

  • OctaBuddy: The OctaBuddy is a place to chill-out, relax, have fun, make music, interact. This chill-out creature has eight giant arms, which each make sound depending on how you play with it… if you are really good to it, it even starts singing. (By: Søren Thinggaard Andersen, Andreas Bjørn, Steffen Hvam Hoffmann, Carla Cecilie Lind-Valdan, Katrine Porskrog and Frederik Teodor Toft)
  • Music Box Thingy: A table-top system that functions as a sequencer for electronic music. The interface requires that objects are placed into holes in order to activate a “step” in the sequence - e.g. a beer can. Each ring represents an instrument (Drums, Bass, Synthesizer and Sampler) and set of 4 holes represents a point in time or “step” in the sequence. The sequence runs around the circle and placing a can in one of the holes will activate that particular instrument at that particular point in time - creating a unique beat. (By: Ben Cahill, Asaf Cohen, Carsten Johannsen, Vaidas Sirtautas, Minda Pronckus and Minda Svirskas)
  • VoiceFit: The VoiceFit implements five simple singing games designed for voice training. For example: Use your voice to navigate through the cave without hitting the walls. High tones make you fly higher and low tones make you fly lower. (By: Suzan Hosseini-Rozbahani, Kristian Klie, Alexander Laus Karlsson, Thomas Steen Mortensen, Jonas Svedstrup Rasmussen and Nathalie Zimmermann Desting)
  • Twistencer: The Twistencer is the old twister game turned into a sequencer. While a loop is running you place hands/feet on the colored squares to trigger the sample in the loop. For instance yellow squares play snare drum sounds, pink squares play hihat sounds and so on and so fourth. So each pattern of made by the users will create a unique beat, melody or soundscape – depending on which sounds are assigned to which color square. (By: Sergej Karmanov, Hans Parel, Uy Quyen Vu, Gabriela Traskinaite, Haochen Xu and Lukasz Pawel Chmielecki)
  • Garbage In Audio Out: The garbage can that makes sounds when it is fed garbage. The idea is to make it fun for festival goers to through out their garbage by making an interactive sound installation out of a regular garbage can. (By: Allan Aabern, Louise Blom Pedersen, Thomas Krogsbøll Nielsen, Tim Tranto, Kim Young Hornshøj Hansen and Rasmus Bach Jakobsen)
  • Ear Spin: Sit down, put on the headphones and dive into a sound universe, which is more detailed and diverse than ever imagined. The system implements a set of headphones which can detect the user’s vertical and horizontal head rotation. This lets the user experience true 3D sound environment, keeping the environment in place, even when turning the head. (By: Karlo Folmer Kristensen, Marie Dalby Madsen, Christian Graver Larsen, Ali Adjorlu, Anders Lumbye and Rune Andersen)
  • Share Your Experience: GPS in todays mobile phones can be used for collaborative interactive experiences, which are influenced by your physical location. The original idea was to be able to virtually plant messages, pictures or video at your physical location, only making it possible to pic up at that exact location. At the festival it will be used for a mobile phone virtual treasure hunt. (By: Nicholas Borkowski, Jonas Krogsbøll Nielsen, Morten Erik Nilsson, Ro Sonne and Victor Eg Frølund)
  • Skateboard DJ: Skateboard controlled Game Boy music. By augmenting a skateboard ramp with sensors, various parameters of a game boy music score can be controlled by riding the ramp. (By: Thorbjørn Nyander Poulsen and Christian Gjelstrup)
Semester 7
The content problem

Semester 4
VoiceFit

Semester 9
Audio-Haptic Interaction

Semester 5
Syntax Error

Semester 1
Visualizing Danish humour

Semester 5
Mass Geometry Builder